godot-camera-preview/window.gd

30 lines
685 B
GDScript

tool
extends Panel
var dragging = false
var resizing = false
var mouse_offset : Vector2
func _process(_delta) -> void:
if dragging:
var movement = get_local_mouse_position() - mouse_offset
set_position(rect_position + movement)
if resizing:
var new_size = get_local_mouse_position()
set_size(new_size)
func _on_window_gui_input(event):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT:
dragging = event.pressed
mouse_offset = get_local_mouse_position()
func _on_resize_gui_input(event):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT:
resizing = event.pressed
mouse_offset = get_local_mouse_position()