odin-sdlgpu/build.sh

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#!/bin/bash
set -e
set -x
for i in shaders/src/*; do
filename=$(basename $i)
basename=$(printf $filename | cut -d. -f1)
ext=$(printf $filename | cut -d. -f3)
glslc "$i" -o shaders/${basename}.spv.${ext}
done
# glslc shader.glsl.vert -o shader.spv.vert
# glslc shader.glsl.frag -o shader.spv.frag
odin build src -debug -out:sdlgpu
./sdlgpu