odin-lights/assets/mapping/autosave/testdungeon.2.map

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// Game: Generic
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -144 48 0 ) ( -144 -80 0 ) ( -144 -80 -32 ) stone_sidewalk 0 0 0 0.4 0.4
( -64 -80 0 ) ( 64 -80 0 ) ( 64 -80 -32 ) stone_sidewalk 0 0 0 0.4 0.4
( 64 -80 -32 ) ( 64 48 -32 ) ( -64 48 -32 ) stone_sidewalk 0 0 0 0.4 0.4
( -64 48 0 ) ( 64 48 0 ) ( 64 -80 0 ) stone_sidewalk 0 0 0 0.4 0.4
( 64 176 -32 ) ( 64 176 0 ) ( -64 176 0 ) stone_sidewalk 0 0 0 0.4 0.4
( 144 -80 0 ) ( 144 48 0 ) ( 144 48 -32 ) stone_sidewalk 0 0 0 0.4 0.4
}
// brush 1
{
( 16 176 96 ) ( 16 160 96 ) ( 16 176 0 ) rock_wall_3 0 0 0 0.4 0.4
( 144 160 0 ) ( 16 160 0 ) ( 144 160 96 ) rock_wall_3 0 0 0 0.4 0.4
( 144 176 0 ) ( 16 176 0 ) ( 144 160 0 ) rock_wall_3 0 0 0 0.4 0.4
( 144 160 96 ) ( 16 160 96 ) ( 144 176 96 ) rock_wall_3 0 0 0 0.4 0.4
( 144 176 96 ) ( 16 176 96 ) ( 144 176 0 ) rock_wall_3 0 0 0 0.4 0.4
( 144 160 96 ) ( 144 176 96 ) ( 144 160 0 ) rock_wall_3 0 0 0 0.4 0.4
}
// brush 2
{
( -144 160 0 ) ( -144 176 0 ) ( -144 160 96 ) rock_wall_3 0 0 0 0.4 0.4
( -144 160 96 ) ( -16 160 96 ) ( -144 160 0 ) rock_wall_3 0 0 0 0.4 0.4
( -144 160 0 ) ( -16 160 0 ) ( -144 176 0 ) rock_wall_3 0 0 0 0.4 0.4
( -144 176 96 ) ( -16 176 96 ) ( -144 160 96 ) rock_wall_3 0 0 0 0.4 0.4
( -144 176 0 ) ( -16 176 0 ) ( -144 176 96 ) rock_wall_3 0 0 0 0.4 0.4
( -16 160 0 ) ( -16 160 96 ) ( -16 176 0 ) rock_wall_3 0 0 0 0.4 0.4
}
// brush 3
{
( -16 160 96 ) ( -16 160 48 ) ( -16 176 96 ) rock_wall_3 0 0 0 0.4 0.4
( 16 160 96 ) ( 16 160 48 ) ( -16 160 96 ) rock_wall_3 0 0 0 0.4 0.4
( 16 160 48 ) ( 16 176 48 ) ( -16 160 48 ) rock_wall_3 0 0 0 0.4 0.4
( 16 160 96 ) ( -16 160 96 ) ( 16 176 96 ) rock_wall_3 0 0 0 0.4 0.4
( -16 176 96 ) ( -16 176 48 ) ( 16 176 96 ) rock_wall_3 0 0 0 0.4 0.4
( 16 176 96 ) ( 16 176 48 ) ( 16 160 96 ) rock_wall_3 0 0 0 0.4 0.4
}
// brush 4
{
( -144 -64 96 ) ( -144 -80 96 ) ( -144 -64 0 ) rock_wall_3 0 0 0 0.4 0.4
( 80 -80 0 ) ( -48 -80 0 ) ( 80 -80 96 ) rock_wall_3 0 0 0 0.4 0.4
( 80 -64 0 ) ( -48 -64 0 ) ( 80 -80 0 ) rock_wall_3 0 0 0 0.4 0.4
( 80 -80 96 ) ( -48 -80 96 ) ( 80 -64 96 ) rock_wall_3 0 0 0 0.4 0.4
( 80 -64 96 ) ( -48 -64 96 ) ( 80 -64 0 ) rock_wall_3 0 0 0 0.4 0.4
( 144 -80 96 ) ( 144 -64 96 ) ( 144 -80 0 ) rock_wall_3 0 0 0 0.4 0.4
}
// brush 5
{
( -144 96 96 ) ( -144 -32 96 ) ( -144 96 0 ) rock_wall_3 0 0 0 0.4 0.4
( -144 -64 96 ) ( -128 -64 96 ) ( -144 -64 0 ) rock_wall_3 0 0 0 0.4 0.4
( -144 96 0 ) ( -144 -32 0 ) ( -128 96 0 ) rock_wall_3 0 0 0 0.4 0.4
( -128 96 96 ) ( -128 -32 96 ) ( -144 96 96 ) rock_wall_3 0 0 0 0.4 0.4
( -128 160 96 ) ( -144 160 96 ) ( -128 160 0 ) rock_wall_3 0 0 0 0.4 0.4
( -128 96 0 ) ( -128 -32 0 ) ( -128 96 96 ) rock_wall_3 0 0 0 0.4 0.4
}
}