fixed speeds
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@ -27,7 +27,7 @@ void main() {
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int col = int(mod(gl_FragCoord.x, 4));
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int row = int(mod(gl_FragCoord.y, 4));
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float threshold = float(bayer16[col + 4 * row]) / 16.0 - 0.5;
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grey = clamp(grey + threshold * 0.2 , 0.01, 0.99);
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grey = clamp(grey + threshold * 0.1 , 0.01, 0.99);
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vec2 paluv = vec2(grey, 0.5);
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vec4 paletteValue = texture(texture1, paluv);
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