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Nefrace 2024-11-04 17:09:01 +03:00
commit e93a412ba6
4 changed files with 241 additions and 0 deletions

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package vectors
import nt "../../"
import "core:math/ease"
import "core:math/rand"
import rl "vendor:raylib"
vec2 :: [2]f32
easings := [?]ease.Ease{.Sine_In_Out, .Bounce_Out, .Cubic_In, .Elastic_Out, .Linear}
pos_target :: struct {
value: ^vec2,
target: vec2,
}
tweens: nt.Tween_Map(vec2)
main :: proc() {
rl.InitWindow(800, 600, "VECTORS")
rl.SetTargetFPS(60)
tweens := nt.init(vec2)
defer nt.destroy_tweens(&tweens)
positions: [5]vec2
for &pos, i in positions {
pos.y = f32(i * 100 + 50)
pos.x = 100
target := new(pos_target)
target.value = &pos
target.target = pos
nt.animate(
&tweens,
&pos,
vec2{rand.float32_range(100, 700), rand.float32_range(100, 500)},
1 + f32(i) / 5,
easings[i],
&pos,
proc(data: rawptr) {
p := transmute(^vec2)data
nt.animate(&tweens, p, vec2{100, 100}, 1)
},
)
}
for !rl.WindowShouldClose() {
delta := rl.GetFrameTime()
nt.process(&tweens, delta)
rl.BeginDrawing()
rl.ClearBackground(rl.BLACK)
for x in positions {
rl.DrawRectangleV(x, {20, 20}, rl.WHITE)
}
rl.EndDrawing()
}
}

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examples/float/main.odin Normal file
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package floats
import nt "../../"
import "core:math/ease"
import rl "vendor:raylib"
main :: proc() {
rl.InitWindow(800, 600, "FLOATS")
rl.SetTargetFPS(60)
vec2 :: [2]f32
easings := [?]ease.Ease{.Sine_In_Out, .Bounce_Out, .Cubic_In, .Elastic_Out, .Linear} // Just a list of various easings
tweens := nt.init(f32) // Make a map of tweens. Can be used to animage single f32 values
positions: [5]vec2
for &pos, i in positions {
pos.y = f32(i * 100 + 50)
pos.x = 100
nt.animate(&tweens, &pos.x, 700, 5, easings[i]) // Animating all the positions with different easings
}
for !rl.WindowShouldClose() {
delta := rl.GetFrameTime()
nt.process(&tweens, delta) // Needs to be called every frame with delta time as argument
rl.BeginDrawing()
rl.ClearBackground(rl.BLACK)
for x in positions {
rl.DrawRectangleV(x, {20, 20}, rl.WHITE)
}
rl.EndDrawing()
}
}

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examples/vector/main.odin Normal file
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package vectors
import nt "../../"
import "core:math/ease"
import "core:math/rand"
import rl "vendor:raylib"
main :: proc() {
rl.InitWindow(800, 600, "VECTORS")
rl.SetTargetFPS(60)
vec2 :: [2]f32
easings := [?]ease.Ease{.Sine_In_Out, .Bounce_Out, .Cubic_In, .Elastic_Out, .Linear}
tweens := nt.init([2]f32)
positions: [5]vec2
for &pos, i in positions {
pos.y = f32(i * 100 + 50)
pos.x = 100
nt.animate(
&tweens,
&pos,
vec2{rand.float32_range(100, 700), rand.float32_range(100, 500)},
5,
easings[i],
)
}
for !rl.WindowShouldClose() {
delta := rl.GetFrameTime()
nt.process(&tweens, delta)
rl.BeginDrawing()
rl.ClearBackground(rl.BLACK)
for x in positions {
rl.DrawRectangleV(x, {20, 20}, rl.WHITE)
}
rl.EndDrawing()
}
}

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ntween.odin Normal file
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package ntween
import "base:intrinsics"
import "core:math"
import "core:math/ease"
import "core:math/linalg"
Tween :: struct($T: typeid) where intrinsics.type_is_float(T) || intrinsics.type_is_array(T) {
value: ^T,
from: T,
to: T,
time: f32,
duration: f32,
ease_type: ease.Ease,
active: bool,
finished: proc(data: rawptr),
data: rawptr,
}
Tween_Map :: struct($T: typeid) {
values: map[^T]Tween(T),
}
init :: proc(
$T: typeid,
capacity := 8,
) -> Tween_Map(T) where intrinsics.type_is_float(T) ||
intrinsics.type_is_array(T) {
return {values = make_map_cap(map[^T]Tween(T), capacity)}
}
clear_tweens :: proc(tweens: ^Tween_Map($T)) {
clear(&tweens.values)
}
destroy_tweens :: proc(tweens: ^Tween_Map($T)) {
delete_map(tweens.values)
}
animate :: proc(
tweens: ^Tween_Map($T),
value: ^T,
to: T,
duration: f32,
ease: ease.Ease = ease.Ease.Quartic_In_Out,
data: rawptr = nil,
callback: proc(data: rawptr) = nil,
) -> ^Tween(T) {
tween: ^Tween(T)
if t, ok := &tweens.values[value]; ok {
tween = t
} else {
tweens.values[value] = {}
tween = &tweens.values[value]
}
tween^ = {
value = value,
from = value^,
to = to,
duration = duration,
ease_type = ease,
active = true,
data = data,
finished = callback,
}
return tween
}
cancel :: proc(t: ^Tween($T)) {
t.active = false
}
process :: proc(tweens: ^Tween_Map($T), delta: f32) {
for i, &tween in tweens.values {
tween.time += delta
p := clamp(tween.time / tween.duration, 0, 1)
val := ease.ease(tween.ease_type, p)
if tween.value != nil {
tween.value^ = math.lerp(tween.from, tween.to, val)
} else {
tween.active = false
}
if tween.time >= tween.duration {
tween.active = false
if tween.finished != nil {
tween.finished(tween.data)
}
}
if !tween.active {
delete_key(&tweens.values, tween.value)
}
}
}