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package vectors
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import nt "../../"
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import "core:math/ease"
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import "core:math/rand"
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import rl "vendor:raylib"
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vec2 :: [2]f32
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easings := [?]ease.Ease{.Sine_In_Out, .Bounce_Out, .Cubic_In, .Elastic_Out, .Linear}
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pos_target :: struct {
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value: ^vec2,
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target: vec2,
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}
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tweens: nt.Tween_Map(vec2)
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main :: proc() {
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rl.InitWindow(800, 600, "VECTORS")
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rl.SetTargetFPS(60)
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tweens := nt.init(vec2)
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defer nt.destroy_tweens(&tweens)
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positions: [5]vec2
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for &pos, i in positions {
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pos.y = f32(i * 100 + 50)
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pos.x = 100
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target := new(pos_target)
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target.value = &pos
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target.target = pos
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nt.animate(
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&tweens,
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&pos,
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vec2{rand.float32_range(100, 700), rand.float32_range(100, 500)},
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1 + f32(i) / 5,
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easings[i],
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&pos,
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proc(data: rawptr) {
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p := transmute(^vec2)data
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nt.animate(&tweens, p, vec2{100, 100}, 1)
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},
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)
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}
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for !rl.WindowShouldClose() {
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delta := rl.GetFrameTime()
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nt.process(&tweens, delta)
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rl.BeginDrawing()
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rl.ClearBackground(rl.BLACK)
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for x in positions {
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rl.DrawRectangleV(x, {20, 20}, rl.WHITE)
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}
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rl.EndDrawing()
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}
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}
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package floats
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import nt "../../"
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import "core:math/ease"
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import rl "vendor:raylib"
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main :: proc() {
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rl.InitWindow(800, 600, "FLOATS")
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rl.SetTargetFPS(60)
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vec2 :: [2]f32
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easings := [?]ease.Ease{.Sine_In_Out, .Bounce_Out, .Cubic_In, .Elastic_Out, .Linear} // Just a list of various easings
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tweens := nt.init(f32) // Make a map of tweens. Can be used to animage single f32 values
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positions: [5]vec2
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for &pos, i in positions {
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pos.y = f32(i * 100 + 50)
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pos.x = 100
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nt.animate(&tweens, &pos.x, 700, 5, easings[i]) // Animating all the positions with different easings
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}
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for !rl.WindowShouldClose() {
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delta := rl.GetFrameTime()
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nt.process(&tweens, delta) // Needs to be called every frame with delta time as argument
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rl.BeginDrawing()
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rl.ClearBackground(rl.BLACK)
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for x in positions {
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rl.DrawRectangleV(x, {20, 20}, rl.WHITE)
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}
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rl.EndDrawing()
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}
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}
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@ -0,0 +1,43 @@
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package vectors
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import nt "../../"
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import "core:math/ease"
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import "core:math/rand"
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import rl "vendor:raylib"
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main :: proc() {
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rl.InitWindow(800, 600, "VECTORS")
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rl.SetTargetFPS(60)
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vec2 :: [2]f32
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easings := [?]ease.Ease{.Sine_In_Out, .Bounce_Out, .Cubic_In, .Elastic_Out, .Linear}
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tweens := nt.init([2]f32)
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positions: [5]vec2
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for &pos, i in positions {
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pos.y = f32(i * 100 + 50)
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pos.x = 100
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nt.animate(
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&tweens,
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&pos,
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vec2{rand.float32_range(100, 700), rand.float32_range(100, 500)},
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5,
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easings[i],
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)
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}
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for !rl.WindowShouldClose() {
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delta := rl.GetFrameTime()
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nt.process(&tweens, delta)
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rl.BeginDrawing()
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rl.ClearBackground(rl.BLACK)
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for x in positions {
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rl.DrawRectangleV(x, {20, 20}, rl.WHITE)
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}
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rl.EndDrawing()
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}
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}
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@ -0,0 +1,100 @@
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package ntween
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import "base:intrinsics"
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import "core:math"
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import "core:math/ease"
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import "core:math/linalg"
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Tween :: struct($T: typeid) where intrinsics.type_is_float(T) || intrinsics.type_is_array(T) {
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value: ^T,
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from: T,
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to: T,
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time: f32,
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duration: f32,
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ease_type: ease.Ease,
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active: bool,
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finished: proc(data: rawptr),
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data: rawptr,
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}
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Tween_Map :: struct($T: typeid) {
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values: map[^T]Tween(T),
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}
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init :: proc(
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$T: typeid,
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capacity := 8,
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) -> Tween_Map(T) where intrinsics.type_is_float(T) ||
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intrinsics.type_is_array(T) {
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return {values = make_map_cap(map[^T]Tween(T), capacity)}
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}
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clear_tweens :: proc(tweens: ^Tween_Map($T)) {
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clear(&tweens.values)
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}
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destroy_tweens :: proc(tweens: ^Tween_Map($T)) {
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delete_map(tweens.values)
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}
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animate :: proc(
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tweens: ^Tween_Map($T),
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value: ^T,
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to: T,
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duration: f32,
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ease: ease.Ease = ease.Ease.Quartic_In_Out,
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data: rawptr = nil,
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callback: proc(data: rawptr) = nil,
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) -> ^Tween(T) {
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tween: ^Tween(T)
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if t, ok := &tweens.values[value]; ok {
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tween = t
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} else {
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tweens.values[value] = {}
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tween = &tweens.values[value]
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}
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tween^ = {
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value = value,
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from = value^,
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to = to,
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duration = duration,
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ease_type = ease,
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active = true,
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data = data,
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finished = callback,
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}
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return tween
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}
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cancel :: proc(t: ^Tween($T)) {
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t.active = false
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}
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process :: proc(tweens: ^Tween_Map($T), delta: f32) {
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for i, &tween in tweens.values {
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tween.time += delta
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p := clamp(tween.time / tween.duration, 0, 1)
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val := ease.ease(tween.ease_type, p)
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if tween.value != nil {
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tween.value^ = math.lerp(tween.from, tween.to, val)
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} else {
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tween.active = false
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}
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if tween.time >= tween.duration {
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tween.active = false
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if tween.finished != nil {
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tween.finished(tween.data)
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}
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}
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if !tween.active {
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delete_key(&tweens.values, tween.value)
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}
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}
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}
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