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								examples/vector/main.odin
									
									
									
									
									
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								examples/vector/main.odin
									
									
									
									
									
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package vectors
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import nt "../../"
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import "core:math/ease"
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import "core:math/rand"
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import rl "vendor:raylib"
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main :: proc() {
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	rl.InitWindow(800, 600, "VECTORS")
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	rl.SetTargetFPS(60)
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	vec2 :: [2]f32
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	easings := [?]ease.Ease{.Sine_In_Out, .Bounce_Out, .Cubic_In, .Elastic_Out, .Linear}
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	tweens := nt.init([2]f32)
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	positions: [5]vec2
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	for &pos, i in positions {
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		pos.y = f32(i * 100 + 50)
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		pos.x = 100
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		nt.animate(
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			&tweens,
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			&pos,
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			vec2{rand.float32_range(100, 700), rand.float32_range(100, 500)},
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			5,
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			easings[i],
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		)
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	}
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	for !rl.WindowShouldClose() {
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		delta := rl.GetFrameTime()
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		nt.process(&tweens, delta)
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		rl.BeginDrawing()
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		rl.ClearBackground(rl.BLACK)
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		for x in positions {
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			rl.DrawRectangleV(x, {20, 20}, rl.WHITE)
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		}
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		rl.EndDrawing()
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	}
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}
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