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								examples/float/main.odin
									
									
									
									
									
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								examples/float/main.odin
									
									
									
									
									
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package floats
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import nt "../../"
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import "core:math/ease"
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import rl "vendor:raylib"
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main :: proc() {
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	rl.InitWindow(800, 600, "FLOATS")
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	rl.SetTargetFPS(60)
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	vec2 :: [2]f32
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	easings := [?]ease.Ease{.Sine_In_Out, .Bounce_Out, .Cubic_In, .Elastic_Out, .Linear} // Just a list of various easings
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	tweens := nt.init(f32) // Make a map of tweens. Can be used to animage single f32 values
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	positions: [5]vec2
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	for &pos, i in positions {
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		pos.y = f32(i * 100 + 50)
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		pos.x = 100
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		nt.animate(&tweens, &pos.x, 700, 5, easings[i]) // Animating all the positions with different easings
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	}
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	for !rl.WindowShouldClose() {
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		delta := rl.GetFrameTime()
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		nt.process(&tweens, delta) // Needs to be called every frame with delta time as argument
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		rl.BeginDrawing()
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		rl.ClearBackground(rl.BLACK)
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		for x in positions {
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			rl.DrawRectangleV(x, {20, 20}, rl.WHITE)
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		}
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		rl.EndDrawing()
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	}
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}
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