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62
examples/callbacks/main.odin
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62
examples/callbacks/main.odin
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package vectors
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import nt "../../"
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import "core:math/ease"
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import "core:math/rand"
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import rl "vendor:raylib"
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vec2 :: [2]f32
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easings := [?]ease.Ease{.Sine_In_Out, .Bounce_Out, .Cubic_In, .Elastic_Out, .Linear}
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pos_target :: struct {
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value: ^vec2,
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target: vec2,
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}
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tweens: nt.Tween_Map(vec2)
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main :: proc() {
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rl.InitWindow(800, 600, "VECTORS")
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rl.SetTargetFPS(60)
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tweens := nt.init(vec2)
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defer nt.destroy_tweens(&tweens)
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positions: [5]vec2
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for &pos, i in positions {
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pos.y = f32(i * 100 + 50)
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pos.x = 100
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target := new(pos_target)
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target.value = &pos
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target.target = pos
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nt.animate(
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&tweens,
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&pos,
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vec2{rand.float32_range(100, 700), rand.float32_range(100, 500)},
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1 + f32(i) / 5,
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easings[i],
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&pos,
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proc(data: rawptr) {
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p := transmute(^vec2)data
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nt.animate(&tweens, p, vec2{100, 100}, 1)
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},
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)
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}
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for !rl.WindowShouldClose() {
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delta := rl.GetFrameTime()
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nt.process(&tweens, delta)
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rl.BeginDrawing()
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rl.ClearBackground(rl.BLACK)
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for x in positions {
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rl.DrawRectangleV(x, {20, 20}, rl.WHITE)
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}
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rl.EndDrawing()
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}
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}
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36
examples/float/main.odin
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36
examples/float/main.odin
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package floats
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import nt "../../"
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import "core:math/ease"
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import rl "vendor:raylib"
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main :: proc() {
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rl.InitWindow(800, 600, "FLOATS")
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rl.SetTargetFPS(60)
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vec2 :: [2]f32
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easings := [?]ease.Ease{.Sine_In_Out, .Bounce_Out, .Cubic_In, .Elastic_Out, .Linear} // Just a list of various easings
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tweens := nt.init(f32) // Make a map of tweens. Can be used to animage single f32 values
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positions: [5]vec2
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for &pos, i in positions {
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pos.y = f32(i * 100 + 50)
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pos.x = 100
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nt.animate(&tweens, &pos.x, 700, 5, easings[i]) // Animating all the positions with different easings
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}
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for !rl.WindowShouldClose() {
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delta := rl.GetFrameTime()
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nt.process(&tweens, delta) // Needs to be called every frame with delta time as argument
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rl.BeginDrawing()
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rl.ClearBackground(rl.BLACK)
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for x in positions {
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rl.DrawRectangleV(x, {20, 20}, rl.WHITE)
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}
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rl.EndDrawing()
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}
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}
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43
examples/vector/main.odin
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43
examples/vector/main.odin
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package vectors
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import nt "../../"
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import "core:math/ease"
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import "core:math/rand"
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import rl "vendor:raylib"
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main :: proc() {
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rl.InitWindow(800, 600, "VECTORS")
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rl.SetTargetFPS(60)
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vec2 :: [2]f32
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easings := [?]ease.Ease{.Sine_In_Out, .Bounce_Out, .Cubic_In, .Elastic_Out, .Linear}
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tweens := nt.init([2]f32)
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positions: [5]vec2
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for &pos, i in positions {
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pos.y = f32(i * 100 + 50)
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pos.x = 100
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nt.animate(
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&tweens,
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&pos,
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vec2{rand.float32_range(100, 700), rand.float32_range(100, 500)},
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5,
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easings[i],
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)
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}
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for !rl.WindowShouldClose() {
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delta := rl.GetFrameTime()
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nt.process(&tweens, delta)
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rl.BeginDrawing()
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rl.ClearBackground(rl.BLACK)
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for x in positions {
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rl.DrawRectangleV(x, {20, 20}, rl.WHITE)
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}
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rl.EndDrawing()
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}
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}
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