first commit
This commit is contained in:
		
							
								
								
									
										62
									
								
								examples/callbacks/main.odin
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										62
									
								
								examples/callbacks/main.odin
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,62 @@
 | 
			
		||||
package vectors
 | 
			
		||||
 | 
			
		||||
import nt "../../"
 | 
			
		||||
import "core:math/ease"
 | 
			
		||||
import "core:math/rand"
 | 
			
		||||
import rl "vendor:raylib"
 | 
			
		||||
 | 
			
		||||
vec2 :: [2]f32
 | 
			
		||||
easings := [?]ease.Ease{.Sine_In_Out, .Bounce_Out, .Cubic_In, .Elastic_Out, .Linear}
 | 
			
		||||
 | 
			
		||||
pos_target :: struct {
 | 
			
		||||
	value:  ^vec2,
 | 
			
		||||
	target: vec2,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
tweens: nt.Tween_Map(vec2)
 | 
			
		||||
 | 
			
		||||
main :: proc() {
 | 
			
		||||
	rl.InitWindow(800, 600, "VECTORS")
 | 
			
		||||
	rl.SetTargetFPS(60)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	tweens := nt.init(vec2)
 | 
			
		||||
	defer nt.destroy_tweens(&tweens)
 | 
			
		||||
 | 
			
		||||
	positions: [5]vec2
 | 
			
		||||
	for &pos, i in positions {
 | 
			
		||||
		pos.y = f32(i * 100 + 50)
 | 
			
		||||
		pos.x = 100
 | 
			
		||||
 | 
			
		||||
		target := new(pos_target)
 | 
			
		||||
		target.value = &pos
 | 
			
		||||
		target.target = pos
 | 
			
		||||
 | 
			
		||||
		nt.animate(
 | 
			
		||||
			&tweens,
 | 
			
		||||
			&pos,
 | 
			
		||||
			vec2{rand.float32_range(100, 700), rand.float32_range(100, 500)},
 | 
			
		||||
			1 + f32(i) / 5,
 | 
			
		||||
			easings[i],
 | 
			
		||||
			&pos,
 | 
			
		||||
			proc(data: rawptr) {
 | 
			
		||||
				p := transmute(^vec2)data
 | 
			
		||||
				nt.animate(&tweens, p, vec2{100, 100}, 1)
 | 
			
		||||
			},
 | 
			
		||||
		)
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	for !rl.WindowShouldClose() {
 | 
			
		||||
		delta := rl.GetFrameTime()
 | 
			
		||||
 | 
			
		||||
		nt.process(&tweens, delta)
 | 
			
		||||
 | 
			
		||||
		rl.BeginDrawing()
 | 
			
		||||
		rl.ClearBackground(rl.BLACK)
 | 
			
		||||
		for x in positions {
 | 
			
		||||
			rl.DrawRectangleV(x, {20, 20}, rl.WHITE)
 | 
			
		||||
		}
 | 
			
		||||
		rl.EndDrawing()
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										36
									
								
								examples/float/main.odin
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								examples/float/main.odin
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,36 @@
 | 
			
		||||
package floats
 | 
			
		||||
 | 
			
		||||
import nt "../../"
 | 
			
		||||
import "core:math/ease"
 | 
			
		||||
import rl "vendor:raylib"
 | 
			
		||||
 | 
			
		||||
main :: proc() {
 | 
			
		||||
	rl.InitWindow(800, 600, "FLOATS")
 | 
			
		||||
	rl.SetTargetFPS(60)
 | 
			
		||||
 | 
			
		||||
	vec2 :: [2]f32
 | 
			
		||||
 | 
			
		||||
	easings := [?]ease.Ease{.Sine_In_Out, .Bounce_Out, .Cubic_In, .Elastic_Out, .Linear} // Just a list of various easings
 | 
			
		||||
	tweens := nt.init(f32) // Make a map of tweens. Can be used to animage single f32 values
 | 
			
		||||
 | 
			
		||||
	positions: [5]vec2
 | 
			
		||||
	for &pos, i in positions {
 | 
			
		||||
		pos.y = f32(i * 100 + 50)
 | 
			
		||||
		pos.x = 100
 | 
			
		||||
 | 
			
		||||
		nt.animate(&tweens, &pos.x, 700, 5, easings[i]) // Animating all the positions with different easings
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	for !rl.WindowShouldClose() {
 | 
			
		||||
		delta := rl.GetFrameTime()
 | 
			
		||||
 | 
			
		||||
		nt.process(&tweens, delta) // Needs to be called every frame with delta time as argument
 | 
			
		||||
 | 
			
		||||
		rl.BeginDrawing()
 | 
			
		||||
		rl.ClearBackground(rl.BLACK)
 | 
			
		||||
		for x in positions {
 | 
			
		||||
			rl.DrawRectangleV(x, {20, 20}, rl.WHITE)
 | 
			
		||||
		}
 | 
			
		||||
		rl.EndDrawing()
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										43
									
								
								examples/vector/main.odin
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										43
									
								
								examples/vector/main.odin
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,43 @@
 | 
			
		||||
package vectors
 | 
			
		||||
 | 
			
		||||
import nt "../../"
 | 
			
		||||
import "core:math/ease"
 | 
			
		||||
import "core:math/rand"
 | 
			
		||||
import rl "vendor:raylib"
 | 
			
		||||
 | 
			
		||||
main :: proc() {
 | 
			
		||||
	rl.InitWindow(800, 600, "VECTORS")
 | 
			
		||||
	rl.SetTargetFPS(60)
 | 
			
		||||
 | 
			
		||||
	vec2 :: [2]f32
 | 
			
		||||
 | 
			
		||||
	easings := [?]ease.Ease{.Sine_In_Out, .Bounce_Out, .Cubic_In, .Elastic_Out, .Linear}
 | 
			
		||||
	tweens := nt.init([2]f32)
 | 
			
		||||
 | 
			
		||||
	positions: [5]vec2
 | 
			
		||||
	for &pos, i in positions {
 | 
			
		||||
		pos.y = f32(i * 100 + 50)
 | 
			
		||||
		pos.x = 100
 | 
			
		||||
 | 
			
		||||
		nt.animate(
 | 
			
		||||
			&tweens,
 | 
			
		||||
			&pos,
 | 
			
		||||
			vec2{rand.float32_range(100, 700), rand.float32_range(100, 500)},
 | 
			
		||||
			5,
 | 
			
		||||
			easings[i],
 | 
			
		||||
		)
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	for !rl.WindowShouldClose() {
 | 
			
		||||
		delta := rl.GetFrameTime()
 | 
			
		||||
 | 
			
		||||
		nt.process(&tweens, delta)
 | 
			
		||||
 | 
			
		||||
		rl.BeginDrawing()
 | 
			
		||||
		rl.ClearBackground(rl.BLACK)
 | 
			
		||||
		for x in positions {
 | 
			
		||||
			rl.DrawRectangleV(x, {20, 20}, rl.WHITE)
 | 
			
		||||
		}
 | 
			
		||||
		rl.EndDrawing()
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user