newyearkrendelki/player.go

106 lines
2.4 KiB
Go

package main
import (
"cart/w4"
"math"
)
type Player struct {
Position Vector
Speed Vector
//PointGrabbed *Point
StickGrabbed *Stick
StickOffset float64
GrabTimeout uint
Gamepad *uint8
}
func (p *Player) Update() {
p.Speed.X = 0
if p.GrabTimeout > 0 {
p.GrabTimeout--
}
if *p.Gamepad&w4.BUTTON_LEFT != 0 {
p.Speed.X -= 1
}
if *p.Gamepad&w4.BUTTON_RIGHT != 0 {
p.Speed.X += 1
}
isJumping := *p.Gamepad&w4.BUTTON_DOWN == 0
p.Speed.Y = math.Min(4, p.Speed.Y+gravity)
if p.StickGrabbed != nil {
p.Speed.Y = 0
// p.Position = p.PointGrabbed.Position
if *p.Gamepad&w4.BUTTON_LEFT != 0 {
p.StickOffset -= 0.1
}
if *p.Gamepad&w4.BUTTON_RIGHT != 0 {
p.StickOffset += 0.1
}
if p.StickOffset < 0 {
point := p.StickGrabbed.PointA
if len(point.Sticks) == 1 {
p.StickOffset = 0
} else {
p.StickGrabbed = point.Sticks[0]
p.StickOffset += 1
}
}
if p.StickOffset > 1 {
point := p.StickGrabbed.PointB
if len(point.Sticks) == 1 {
p.StickOffset = 1
} else {
p.StickGrabbed = point.Sticks[1]
p.StickOffset -= 1
}
}
p.Position = p.StickGrabbed.GetPosition(p.StickOffset)
if *p.Gamepad&w4.BUTTON_2 != 0 {
p.GrabTimeout = 10
if isJumping {
p.GrabTimeout = 5
p.Speed.Y = -4.5
impulse := p.Speed.MulScalar(-1)
p.StickGrabbed.PointA.Position.MoveVec(impulse)
p.StickGrabbed.PointB.Position.MoveVec(impulse)
}
p.StickGrabbed = nil
}
} else {
p.Position.Move(p.Speed.X, p.Speed.Y)
if *p.Gamepad&w4.BUTTON_DOWN == 0 && p.GrabTimeout == 0 {
distance := math.MaxFloat64
var selectedPoint *Point
for _, point := range points {
diff := p.Position.Sub(point.Position)
dSquared := diff.LenSquared()
if dSquared < distance {
distance = dSquared
selectedPoint = point
}
}
stickDistance := math.MaxFloat64
var selectedStick *Stick
for _, stick := range selectedPoint.Sticks {
distance := stick.GetDistance(p.Position)
if distance < stickDistance {
stickDistance = distance
selectedStick = stick
}
}
if stickDistance < 4 {
p.StickGrabbed = selectedStick
p.StickOffset = selectedStick.GetOffset(p.Position)
p.StickGrabbed.PointA.Position.MoveVec(p.Speed)
p.StickGrabbed.PointB.Position.MoveVec(p.Speed)
}
}
}
}
func (p *Player) Draw() {
*w4.DRAW_COLORS = 0x34
w4.Rect(int(p.Position.X)-4, int(p.Position.Y)-4, 8, 8)
}