package main import ( "cart/w4" "math/rand" ) var smiley = [8]byte{ 0b11000011, 0b10000001, 0b00100100, 0b00100100, 0b00000000, 0b00100100, 0b10011001, 0b11000011, } var gravity = 0.2 var points []*Point = []*Point{} var sticks []*Stick = []*Stick{} var player *Player var frame uint64 = 0 var lightIndex uint64 = 0 //go:export start func start() { rand.Seed(654654321348654) points = []*Point{} sticks = []*Stick{} w4.PALETTE[0] = 0xfcdeea w4.PALETTE[1] = 0x012824 w4.PALETTE[2] = 0x265935 w4.PALETTE[3] = 0xff4d6d for i := 0; i < 4; i++ { p, s := CreateRope( Vector{0, rand.Float64()*40 + float64(i*40)}, Vector{160, rand.Float64()*40 + float64(i*40)}, 10, ) points = append(points, p...) sticks = append(sticks, s...) } player = &Player{ Position: Vector{80, 80}, Speed: Vector{}, Gamepad: w4.GAMEPAD1, StickGrabbed: sticks[rand.Intn(len(sticks)-1)], } } //go:export update func update() { frame += 1 *w4.DRAW_COLORS = 2 // w4.Text("Hello from Go!", 10, 10) Simulate(points, sticks) for _, s := range sticks { s.Draw() } for _, p := range points { p.Draw() } player.Update() player.Draw() }