godot_repl_server/server/template

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extends SceneTree
func _init():
var Executor = null
var OS = null
var Directory = null
var ConfigFile = null
var File = null
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var HTTPClient = null
var GDScript = null
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print("=== {{ .Id }} ===")
printerr("=== {{ .Id }} === ")
{{ range .Code }}{{ . }}
{{end}}
quit()