extends SceneTree 


func _init():
    var Executor = null
    var OS = null
    var Directory = null
    var ConfigFile = null
    var File = null
    var HTTPClient = null
    var GDScript = null
    print("=== {{ .Id }} ===")
    printerr("=== {{ .Id }} === ")

    {{ range .Code }}{{ . }}
    {{end}}

    quit()