Ragnarokkr/winning.odin

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package main
import "core:fmt"
import "core:math/ease"
import "ntween"
import rl "vendor:raylib"
Winning :: struct {
using state: GameState,
position: vec2,
size: vec2,
ready_to_go: bool,
}
winning_init :: proc(prev: ^GameState = nil) -> ^GameState {
state := new(Winning)
state.variant = state
state.position = vec2{WSize.x / 2, WSize.y + 300}
state.size = {700, 500}
state.update = winning_update
state.draw = winning_draw
state.free = winning_free
state.previous = prev
ntween.animate(
&vec2_tweens,
&state.position,
WSize / 2,
1,
ease.Ease.Back_Out,
state,
winning_ready,
)
return state
}
winning_update :: proc(state: ^GameState, delta: f32) {
winning := transmute(^Winning)state
if winning.ready_to_go {
if rl.IsKeyPressed(rl.KeyboardKey.ESCAPE) {
winning.ready_to_go = false
rl.StopMusicStream(current_music)
ntween.animate(
&f32_tweens,
&Overlay_Opacity,
1.0,
0.5,
ease.Ease.Cubic_Out,
nil,
proc(data: rawptr) {
state := transmute(^GameState)data
stack_pop()
game := transmute(^Game)state.previous
game_setup(game)
menu := menu_init(game)
stack_push(menu)
free(state)
ntween.animate(&f32_tweens, &Overlay_Opacity, 0, 0.5, ease.Ease.Cubic_Out)
},
)
}
}
}
winning_draw :: proc(state: ^GameState) {
winning := transmute(^Winning)state
if state.previous != nil {
state.previous->draw()
}
TitleFontSize :: 96
TitleSpacing :: 3
TitleText :: "GAME OVER"
SubtitleText := [?]cstring {
"Тор смог спасти Асгард",
"от Рагнарёка!",
"Нажмите Escape чтобы выйти",
}
SubtitleFontSize :: 48
rl.DrawRectangleV(winning.position - winning.size / 2, winning.size, rl.Color{90, 30, 150, 10})
draw_text_centered(
Res.Fonts.Title,
TitleText,
winning.position - {0, 100},
TitleFontSize,
1,
rl.WHITE,
)
for c, i in SubtitleText {
draw_text_centered(
Res.Fonts.UI,
c,
winning.position - {0, f32(10 - i * 50)},
SubtitleFontSize,
1,
rl.WHITE,
)
// rl.DrawTextPro(Res.Fonts.UI, c, winning.position - {0, f32(10 - i * 50)}, SubtitleSizes[i] / 2, 0, SubtitleFontSize, SubtitleSpacing, rl.WHITE)
}
}
winning_free :: proc(state: ^GameState) {
// free(state)
}
winning_ready :: proc(state: rawptr) {
winning := transmute(^Winning)state
winning.ready_to_go = true
}