Ragnarokkr/pause.odin

99 lines
2.2 KiB
Odin

package main
import rl "vendor:raylib"
import "core:math/ease"
Pause_Buttons :: enum {
CONTINUE,
EXIT
}
pause_strings := [Pause_Buttons]cstring {
.CONTINUE = "Продолжить",
.EXIT = "Прервать игру"
}
pause_items := [Pause_Buttons]MenuItem {
.CONTINUE = {text = pause_strings[.CONTINUE]},
.EXIT = {text = pause_strings[.EXIT]}
}
Pause :: struct {
using state: GameState,
active: bool,
list: MenuList(Pause_Buttons),
}
pause_init :: proc(prev: ^GameState = nil) -> ^GameState {
state := new(Pause)
state.variant = state
state.list = MenuList(Pause_Buttons){
state = state,
position = {-300, WSize.y / 2},
line_size = 60,
font_size = 48,
elements = &pause_items,
menu_pressed = pause_button_pressed,
background = rl.Color{50, 10, 110, 0}
}
state.update = pause_update
state.draw = pause_draw
state.free = pause_free
state.previous = prev
state.active = true
tween_to(&state.list.position.x, 100, 0.5, ease.Ease.Back_Out)
return state
}
pause_update :: proc(state: ^GameState, delta: f32) {
pause := transmute(^Pause)state
pause.list.position.y = WSize.y / 2
menu_list_update(&pause.list)
}
pause_button_pressed :: proc(state: ^GameState, el: Pause_Buttons) {
pause := transmute(^Pause)state
if !pause.active { return }
switch el {
case .CONTINUE:
stack_pop()
case .EXIT:
pause.active = false
rl.StopMusicStream(current_music)
tween_to(&Overlay_Opacity, 1.0, 0.5, ease.Ease.Cubic_Out, state, proc(data: rawptr) {
state := transmute(^GameState)data
stack_pop()
game := transmute(^Game)stack_top()
game_setup(game)
menu := menu_init(game)
stack_push(menu)
//free(state)
tween_to(&Overlay_Opacity, 0, 0.5, ease.Ease.Cubic_Out)
})
}
}
pause_draw :: proc(state: ^GameState) {
pause := transmute(^Pause)state
pause.previous.draw(pause.previous)
TitleFontSize :: 96
TitleSpacing :: 3
TitleText :: "Ragnarøkkr"
TitleSize := rl.MeasureTextEx(Res.Fonts.Title, TitleText, TitleFontSize, TitleSpacing)
rl.DrawTextPro(Res.Fonts.Title, TitleText, {WSize.x - 50, 50}, {TitleSize.x, 0}, 0, 96, 3, rl.WHITE)
menu_list_draw(&pause.list)
}
pause_free :: proc(state: ^GameState) {
}