Arkadodge/howtoplay.odin

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package main
import rl "vendor:raylib"
import "core:math/ease"
Howtoplay :: struct {
using state: GameState,
}
howtoplay_init :: proc(prev: ^GameState = nil) -> ^GameState {
state := new(Howtoplay)
state.variant = state
state.update = howtoplay_update
state.draw = howtoplay_draw
state.free = howtoplay_free
state.previous = prev
return state
}
howtoplay_update :: proc(state: ^GameState, delta: f32) {
howtoplay := transmute(^Howtoplay)state
if rl.IsKeyPressed(rl.KeyboardKey.ESCAPE) {
stack_pop()
}
}
howtoplay_draw :: proc(state: ^GameState) {
howtoplay := transmute(^Howtoplay)state
TitleFontSize :: 96
TitleSpacing :: 3
TitleText :: "ARKADODGE"
TitleSize := rl.MeasureTextEx(FontTitle, TitleText, TitleFontSize, TitleSpacing)
rl.DrawTextPro(FontTitle, "ARKADODGE", {WINDOWF.x - 50, 50}, {TitleSize.x, 0}, 0, 96, 3, rl.WHITE)
Text :: [?]cstring{
"Используй Пробел для запуска шара",
"Стрелки для перемещения биты",
"Не дай шарику упасть вниз!",
"",
"Также блоки, падающие на биту, уменьшают её здоровье!"
}
for t, y in Text {
rl.DrawTextPro(FontUI, t, {10, 100 + f32(y) * 38}, {0, 0}, 0, 32, 1, rl.WHITE)
}
for c, t in brick_names {
y := cast(i32)t
rl.DrawRectangleV({WINDOWF.x / 2, 100 + f32(y) * 40}, {30, 20}, brick_colors[t])
rl.DrawTextPro(FontUI, c, {WINDOWF.x / 2 + 40, 100 + f32(y) * 40}, {0, 14}, 0, 32, 2, rl.WHITE)
}
}
howtoplay_free :: proc(state: ^GameState) {
free(state)
}