Arkadodge/main.odin

53 lines
932 B
Odin

package main
import rl "vendor:raylib"
import "core:slice"
Vec2 :: [2]f32
Vec2i :: [2]i32
WINDOW_WIDTH : i32 = 800
WINDOW_HEIGHT : i32 = 480
main :: proc() {
rl.SetConfigFlags(rl.ConfigFlags{.BORDERLESS_WINDOWED_MODE, .VSYNC_HINT, .WINDOW_RESIZABLE})
monitor := rl.GetCurrentMonitor()
WINDOW_WIDTH = rl.GetMonitorWidth(monitor)
WINDOW_HEIGHT = rl.GetMonitorHeight(monitor)
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SinePong")
rl.SetTargetFPS(9999)
stack_init()
defer {
for s, i in state_stack {
free(s)
}
}
game := game_init()
append(&state_stack, game)
for (!rl.WindowShouldClose()) {
if rl.IsWindowResized() {
WINDOW_WIDTH = rl.GetScreenWidth()
WINDOW_HEIGHT = rl.GetScreenHeight()
}
current_state := state_stack[len(state_stack)-1]
delta := rl.GetFrameTime()
current_state->update(delta)
{
rl.BeginDrawing()
defer rl.EndDrawing()
current_state->draw()
}
}
}