Arkadodge/menu.odin

82 lines
1.5 KiB
Odin

package main
import rl "vendor:raylib"
import "core:math/ease"
Menu_Buttons :: enum {
START,
HOW_TO_PLAY,
FULLSCREEN,
EXIT
}
menu_strings := [Menu_Buttons]cstring {
.START = "Старт",
.HOW_TO_PLAY = "Как играть?",
.FULLSCREEN = "Полный экран",
.EXIT = "Выход"
}
Menu :: struct {
using state: GameState,
list: MenuList(Menu_Buttons),
}
menu_init :: proc(prev: ^GameState = nil) -> ^GameState {
state := new(Menu)
state.variant = state
state.list = MenuList(Menu_Buttons){
state = state,
position = {300, 300},
line_size = 60,
font_size = 42,
elements = &menu_strings,
menu_pressed = menu_button_pressed
}
state.update = menu_update
state.draw = menu_draw
state.free = menu_free
state.previous = prev
return state
}
menu_update :: proc(state: ^GameState, delta: f32) {
menu := transmute(^Menu)state
menu_list_update(&menu.list)
}
menu_button_pressed :: proc(state: ^GameState, el: Menu_Buttons) {
switch el {
case .START:
game := game_init(state)
stack_push(game)
case .FULLSCREEN:
case .HOW_TO_PLAY:
case .EXIT:
WindowShouldExit = true
return
}
}
menu_draw :: proc(state: ^GameState) {
menu := transmute(^Menu)state
TitleFontSize :: 96
TitleSpacing :: 3
TitleText :: "ARKADODGE"
TitleSize := rl.MeasureTextEx(FontTitle, TitleText, TitleFontSize, TitleSpacing)
rl.DrawTextPro(FontTitle, "ARKADODGE", {WINDOWF.x - 50, 50}, {TitleSize.x, 0}, 0, 96, 3, rl.WHITE)
menu_list_draw(&menu.list)
}
menu_free :: proc(state: ^GameState) {
free(state)
}