package main import rl "vendor:raylib" Pad :: struct { position: Vec2, width: Vec2, } Ball :: struct { position: Vec2, velocity: Vec2, radius: f32, } Brick :: struct { position: Vec2, size: Vec2, color: rl.Color, hits: u8, } Game :: struct { using state: GameState, lives: u8, pad: Pad, balls: [dynamic]Ball, bricks: [dynamic]Brick, } game_init :: proc() -> Game { return Game{ update = game_update, draw = game_draw, lives = 3, pad = Pad{ position = {f32(WINDOW_WIDTH / 2), f32(WINDOW_HEIGHT - 40)} } } } game_update :: proc(delta: f32) { } game_draw :: proc() { }