Compare commits
1 Commits
Author | SHA1 | Date |
---|---|---|
Nefrace | 45153ae418 |
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@ -0,0 +1,3 @@
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[submodule "ntween"]
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path = ntween
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url = https://git.nefrace.ru/nefrace/ntween.git
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@ -1,13 +1,14 @@
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package main
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import rl "vendor:raylib"
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import "core:math/ease"
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import "ntween"
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import rl "vendor:raylib"
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GameOver :: struct {
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using state: GameState,
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position: Vec2,
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size: Vec2,
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position: Vec2,
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size: Vec2,
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ready_to_go: bool,
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}
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@ -21,8 +22,16 @@ gameover_init :: proc(prev: ^GameState = nil) -> ^GameState {
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state.free = gameover_free
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state.previous = prev
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tween_to(&state.position.y, WINDOWF.y / 2, 1, ease.Ease.Back_Out, state, gameover_ready)
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ntween.animate(
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&v2tween,
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&state.position,
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WINDOWF.y,
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1,
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ease.Ease.Back_Out,
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state,
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gameover_ready,
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)
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return state
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}
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@ -32,7 +41,7 @@ gameover_update :: proc(state: ^GameState, delta: f32) {
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if rl.IsKeyPressed(rl.KeyboardKey.ESCAPE) {
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stack_pop()
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stack_pop()
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return
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return
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}
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if rl.IsKeyPressed(rl.KeyboardKey.ENTER) {
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stack_pop()
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@ -45,7 +54,7 @@ gameover_update :: proc(state: ^GameState, delta: f32) {
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gameover_draw :: proc(state: ^GameState) {
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gameover := transmute(^GameOver)state
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if state.previous != nil {
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state.previous->draw()
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}
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@ -55,7 +64,11 @@ gameover_draw :: proc(state: ^GameState) {
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TitleText :: "ИГРА ОКОНЧЕНА"
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TitleSize := rl.MeasureTextEx(FontTitle, TitleText, TitleFontSize, TitleSpacing)
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SubtitleText := [3]cstring{"Нажмите Enter", "чтобы начать сначала", "Или Escape для выхода"}
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SubtitleText := [3]cstring {
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"Нажмите Enter",
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"чтобы начать сначала",
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"Или Escape для выхода",
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}
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SubtitleFontSize :: 48
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SubtitleSpacing :: 2
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SubtitleSizes := [3]Vec2{}
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@ -63,12 +76,34 @@ gameover_draw :: proc(state: ^GameState) {
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SubtitleSizes = rl.MeasureTextEx(FontUI, c, SubtitleFontSize, SubtitleSpacing)
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}
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rl.DrawRectangleV(gameover.position - gameover.size / 2, gameover.size, rl.Color{90, 30, 150, 255})
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rl.DrawTextPro(FontTitle, TitleText, gameover.position - {0, 100}, TitleSize / 2, 0, TitleFontSize, TitleSpacing, rl.WHITE)
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rl.DrawRectangleV(
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gameover.position - gameover.size / 2,
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gameover.size,
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rl.Color{90, 30, 150, 255},
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)
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rl.DrawTextPro(
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FontTitle,
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TitleText,
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gameover.position - {0, 100},
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TitleSize / 2,
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0,
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TitleFontSize,
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TitleSpacing,
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rl.WHITE,
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)
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for c, i in SubtitleText {
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rl.DrawTextPro(FontUI, c, gameover.position - {0, f32(10 - i * 50)}, SubtitleSizes[i] / 2, 0, SubtitleFontSize, SubtitleSpacing, rl.WHITE)
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rl.DrawTextPro(
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FontUI,
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c,
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gameover.position - {0, f32(10 - i * 50)},
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SubtitleSizes[i] / 2,
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0,
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SubtitleFontSize,
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SubtitleSpacing,
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rl.WHITE,
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)
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}
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@ -82,3 +117,4 @@ gameover_ready :: proc(state: rawptr) {
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gameover := transmute(^GameOver)state
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gameover.ready_to_go = true
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}
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@ -1,13 +1,14 @@
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package main
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import rl "vendor:raylib"
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import "core:math/ease"
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import "ntween"
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import rl "vendor:raylib"
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LevelDone :: struct {
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using state: GameState,
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position: Vec2,
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size: Vec2,
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position: Vec2,
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size: Vec2,
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ready_to_go: bool,
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}
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@ -21,8 +22,16 @@ leveldone_init :: proc(prev: ^GameState = nil) -> ^GameState {
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state.free = leveldone_free
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state.previous = prev
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tween_to(&state.position.y, WINDOWF.y / 2, 1, ease.Ease.Back_Out, state, leveldone_ready)
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ntween.animate(
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&v2tween,
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&state.position,
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WINDOWF / 2,
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1,
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ease.Ease.Back_Out,
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state,
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leveldone_ready,
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)
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return state
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}
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@ -61,11 +70,33 @@ leveldone_draw :: proc(state: ^GameState) {
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SubtitleSpacing :: 2
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SubtitleSize := rl.MeasureTextEx(FontUI, SubtitleText, SubtitleFontSize, SubtitleSpacing)
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rl.DrawRectangleV(leveldone.position - leveldone.size / 2, leveldone.size, rl.Color{90, 30, 150, 255})
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rl.DrawTextPro(FontTitle, TitleText, leveldone.position - {0, 50}, TitleSize / 2, 0, TitleFontSize, TitleSpacing, rl.WHITE)
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rl.DrawTextPro(FontUI, SubtitleText, leveldone.position + {0, 20}, SubtitleSize / 2, 0, SubtitleFontSize, SubtitleSpacing, rl.WHITE)
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rl.DrawRectangleV(
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leveldone.position - leveldone.size / 2,
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leveldone.size,
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rl.Color{90, 30, 150, 255},
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)
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rl.DrawTextPro(
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FontTitle,
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TitleText,
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leveldone.position - {0, 50},
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TitleSize / 2,
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0,
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TitleFontSize,
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TitleSpacing,
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rl.WHITE,
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)
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rl.DrawTextPro(
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FontUI,
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SubtitleText,
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leveldone.position + {0, 20},
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SubtitleSize / 2,
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0,
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SubtitleFontSize,
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SubtitleSpacing,
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rl.WHITE,
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)
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}
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@ -77,3 +108,4 @@ leveldone_ready :: proc(state: rawptr) {
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leveldone := transmute(^LevelDone)state
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leveldone.ready_to_go = true
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}
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40
main.odin
40
main.odin
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@ -1,36 +1,45 @@
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package main
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import "core:fmt"
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import "core:slice"
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import "ntween"
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import rl "vendor:raylib"
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import rlgl "vendor:raylib/rlgl"
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import "core:slice"
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import "core:fmt"
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import "core:math/ease"
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Vec2 :: [2]f32
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Vec2i :: [2]i32
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WINDOW : Vec2i
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WINDOWF : Vec2
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WINDOW: Vec2i
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WINDOWF: Vec2
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FontTitle : rl.Font
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FontTitle: rl.Font
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FontUI: rl.Font
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WindowShouldExit := false
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f32tween: ntween.Tween_Map(f32)
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v2tween: ntween.Tween_Map(Vec2)
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main :: proc() {
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rl.SetConfigFlags(rl.ConfigFlags{.FULLSCREEN_MODE, .VSYNC_HINT, })
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rl.SetConfigFlags(rl.ConfigFlags{.FULLSCREEN_MODE, .VSYNC_HINT})
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monitor := rl.GetCurrentMonitor()
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rl.InitWindow(0, 0, "SinePong")
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rl.SetTargetFPS(9999)
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tween_init()
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defer tween_clean()
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f32tween = ntween.init(f32)
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v2tween = ntween.init(Vec2)
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defer {
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ntween.destroy_tweens(&f32tween)
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ntween.destroy_tweens(&v2tween)
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}
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FontUI = rl.LoadFontEx("assets/monogram-extended.ttf", 96, nil, 2048)
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// FontUI = rl.LoadFont("assets/monogram-extended.ttf")
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FontTitle = rl.LoadFontEx("assets/monogram-extended.ttf", 96*2, nil, 2048)
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// FontUI = rl.LoadFont("assets/monogram-extended.ttf")
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FontTitle = rl.LoadFontEx("assets/monogram-extended.ttf", 96 * 2, nil, 2048)
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defer rl.UnloadFont(FontTitle)
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defer rl.UnloadFont(FontUI)
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rl.SetTextureFilter(FontUI.texture, rl.TextureFilter.POINT)
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@ -47,7 +56,7 @@ main :: proc() {
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state->free()
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}
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}
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game := game_init()
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menu := menu_init()
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append(&state_stack, menu)
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@ -59,10 +68,11 @@ main :: proc() {
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WINDOWF = Vec2{f32(WINDOW.x), f32(WINDOW.y)}
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}
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current_state := state_stack[len(state_stack)-1]
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current_state := state_stack[len(state_stack) - 1]
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delta := rl.GetFrameTime()
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tweens_process(delta)
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ntween.process(&f32tween, delta)
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ntween.process(&v2tween, delta)
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current_state->update(delta)
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{
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@ -76,7 +86,6 @@ main :: proc() {
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}
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/*
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TODO:
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@ -92,3 +101,4 @@ main :: proc() {
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[ ] Звуки
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*/
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@ -1,21 +1,22 @@
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package main
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import rl "vendor:raylib"
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import "core:math/ease"
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import "core:fmt"
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import "core:math/ease"
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import "ntween"
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import rl "vendor:raylib"
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MenuList :: struct($T: typeid) {
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state: ^GameState,
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position: Vec2,
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line_size: f32,
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font_size: f32,
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state: ^GameState,
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position: Vec2,
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line_size: f32,
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font_size: f32,
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active_element: T,
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active_marker: Vec2,
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tween: ^Tween,
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elements: ^[T]cstring,
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menu_pressed: proc(state: ^GameState, element: T),
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background: rl.Color,
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mouse_pos: Vec2,
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active_marker: Vec2,
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tween: ^ntween.Tween(f32),
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elements: ^[T]cstring,
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menu_pressed: proc(state: ^GameState, element: T),
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background: rl.Color,
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mouse_pos: Vec2,
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}
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@ -29,14 +30,12 @@ menu_list_update :: proc(list: ^MenuList($T)) {
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list.mouse_pos = rl.GetMousePosition()
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size := menu_list_get_size(list)
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if rl.CheckCollisionPointRec(list.mouse_pos, rl.Rectangle{
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x = list.position.x,
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y = list.position.y,
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width = size.x,
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height = size.y,
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}) {
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if rl.CheckCollisionPointRec(
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list.mouse_pos,
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rl.Rectangle{x = list.position.x, y = list.position.y, width = size.x, height = size.y},
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) {
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if last_mouse_pos != list.mouse_pos {
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mouse_relative := list.mouse_pos - list.position
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mouse_relative := list.mouse_pos - list.position
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cur_element = i8(mouse_relative.y / list.line_size)
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fmt.println(cur_element)
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}
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@ -47,7 +46,6 @@ menu_list_update :: proc(list: ^MenuList($T)) {
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last_mouse_pos = list.mouse_pos
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if rl.IsKeyPressed(rl.KeyboardKey.DOWN) {
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cur_element += 1
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}
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@ -55,13 +53,14 @@ menu_list_update :: proc(list: ^MenuList($T)) {
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cur_element -= 1
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}
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if prev_element != cur_element {
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if cur_element < 0 { cur_element = len(T) -1 }
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if cur_element == len(T) { cur_element = 0 }
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if cur_element < 0 {cur_element = len(T) - 1}
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if cur_element == len(T) {cur_element = 0}
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list.active_element = cast(T)cur_element
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if list.tween != nil {
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tween_cancel(list.tween)
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ntween.cancel(list.tween)
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}
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list.tween = tween_to(
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list.tween = ntween.animate(
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&f32tween,
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&list.active_marker.y,
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f32(list.active_element) * list.line_size,
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0.25,
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@ -97,3 +96,4 @@ menu_list_get_size :: proc(list: ^MenuList($T)) -> Vec2 {
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}
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return size
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}
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@ -0,0 +1 @@
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Subproject commit 7136c68f3e63470b9b1c80109dd0904151e08070
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50
pause.odin
50
pause.odin
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@ -1,49 +1,49 @@
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package main
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import rl "vendor:raylib"
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import "core:math/ease"
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import "ntween"
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import rl "vendor:raylib"
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Pause_Buttons :: enum {
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RESUME,
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EXIT
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EXIT,
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}
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pause_strings := [Pause_Buttons]cstring {
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.RESUME = "Продолжить",
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.EXIT = "Выход"
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.EXIT = "Выход",
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}
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Pause :: struct {
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using state: GameState,
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list: MenuList(Pause_Buttons)
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list: MenuList(Pause_Buttons),
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}
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pause_init :: proc(prev: ^GameState = nil) -> ^GameState {
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state := new(Pause)
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state.variant = state
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state.list = MenuList(Pause_Buttons){
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position = {-300, 300},
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line_size = 60,
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font_size = 42,
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elements = &pause_strings,
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state.list = MenuList(Pause_Buttons) {
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position = {-300, 300},
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line_size = 60,
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font_size = 42,
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elements = &pause_strings,
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menu_pressed = pause_button_pressed,
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background = rl.Color{50, 10, 110, 180},
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background = rl.Color{50, 10, 110, 180},
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}
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state.update = pause_update
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state.draw = pause_draw
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state.free = pause_free
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state.previous = prev
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tween_to(&state.list.position.x, 300, 1, ease.Ease.Back_Out)
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ntween.animate(&f32tween, &state.list.position.x, 300, 1, ease.Ease.Back_Out)
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return state
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}
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pause_update :: proc(state: ^GameState, delta: f32) {
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menu := transmute(^Pause)state
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if rl.IsKeyPressed(rl.KeyboardKey.ESCAPE) {
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stack_pop()
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return
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|
@ -53,11 +53,11 @@ pause_update :: proc(state: ^GameState, delta: f32) {
|
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pause_button_pressed :: proc(state: ^GameState, el: Pause_Buttons) {
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switch el {
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case .RESUME:
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stack_pop()
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case .EXIT:
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stack_pop()
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stack_pop()
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case .RESUME:
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stack_pop()
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case .EXIT:
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stack_pop()
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stack_pop()
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}
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||||
}
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||||
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||||
|
@ -72,7 +72,16 @@ pause_draw :: proc(state: ^GameState) {
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|||
TitleSpacing :: 3
|
||||
TitleText :: "ПАУЗА"
|
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TitleSize := rl.MeasureTextEx(FontTitle, TitleText, TitleFontSize, TitleSpacing)
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rl.DrawTextPro(FontTitle, "ПАУЗА", {WINDOWF.x - 50, 50}, {TitleSize.x, 0}, 0, 96, 3, rl.WHITE)
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||||
rl.DrawTextPro(
|
||||
FontTitle,
|
||||
"ПАУЗА",
|
||||
{WINDOWF.x - 50, 50},
|
||||
{TitleSize.x, 0},
|
||||
0,
|
||||
96,
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||||
3,
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||||
rl.WHITE,
|
||||
)
|
||||
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||||
menu_list_draw(&menu.list)
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}
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||||
|
@ -81,3 +90,4 @@ pause_free :: proc(state: ^GameState) {
|
|||
pause := transmute(^Pause)state
|
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free(state)
|
||||
}
|
||||
|
||||
|
|
85
tween.odin
85
tween.odin
|
@ -1,85 +0,0 @@
|
|||
package main
|
||||
|
||||
import "core:math"
|
||||
import "core:math/ease"
|
||||
import "core:math/linalg"
|
||||
import "core:slice"
|
||||
|
||||
|
||||
Tween :: struct {
|
||||
ptr: ^f32,
|
||||
from: f32,
|
||||
to: f32,
|
||||
time: f32,
|
||||
duration: f32,
|
||||
ease_type: ease.Ease,
|
||||
active: bool,
|
||||
finished: proc(data: rawptr),
|
||||
data: rawptr
|
||||
}
|
||||
|
||||
|
||||
TWEEN_SIZE :: 128
|
||||
tweens_buf: [TWEEN_SIZE]^Tween
|
||||
tweens : [dynamic]^Tween
|
||||
|
||||
tween_init :: proc() {
|
||||
tweens = slice.into_dynamic(tweens_buf[:])
|
||||
}
|
||||
|
||||
tween_clean :: proc() {
|
||||
for tween, i in tweens {
|
||||
free(tween)
|
||||
}
|
||||
}
|
||||
|
||||
tween_to :: proc(
|
||||
value: ^f32, to: f32, duration: f32,
|
||||
ease: ease.Ease = ease.Ease.Quartic_In_Out,
|
||||
data: rawptr = nil,
|
||||
callback: proc(data: rawptr) = nil
|
||||
) -> ^Tween {
|
||||
|
||||
tween := new(Tween)
|
||||
tween.ptr = value
|
||||
tween.from = value^
|
||||
tween.to = to
|
||||
tween.duration = duration
|
||||
tween.ease_type = ease
|
||||
tween.active = true
|
||||
tween.data = data
|
||||
tween.finished = callback
|
||||
|
||||
append(&tweens, tween)
|
||||
return tween
|
||||
}
|
||||
|
||||
tween_cancel :: proc(t: ^Tween) {
|
||||
t.active = false
|
||||
}
|
||||
|
||||
tweens_process :: proc(delta: f32) {
|
||||
#reverse for tween, i in tweens {
|
||||
|
||||
tween.time += delta
|
||||
p := clamp(tween.time / tween.duration, 0, 1)
|
||||
|
||||
val := ease.ease(tween.ease_type, p)
|
||||
if tween.ptr != nil {
|
||||
tween.ptr^ = math.lerp(tween.from, tween.to, val)
|
||||
} else {
|
||||
tween.active = false
|
||||
}
|
||||
|
||||
if tween.time >= tween.duration {
|
||||
tween.active = false
|
||||
if tween.finished != nil {
|
||||
tween.finished(tween.data)
|
||||
}
|
||||
}
|
||||
if !tween.active {
|
||||
free(tween)
|
||||
unordered_remove(&tweens, i)
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue