2024-09-09 00:18:35 +03:00
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package main
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import rl "vendor:raylib"
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import "core:math/ease"
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Pause_Buttons :: enum {
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RESUME,
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EXIT
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}
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pause_strings := [Pause_Buttons]cstring {
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2024-09-09 17:48:24 +03:00
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.RESUME = "Продолжить",
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2024-09-09 00:18:35 +03:00
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.EXIT = "Выход"
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}
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Pause :: struct {
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using state: GameState,
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2024-09-09 17:48:24 +03:00
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list: MenuList(Pause_Buttons)
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2024-09-09 00:18:35 +03:00
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}
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pause_init :: proc(prev: ^GameState = nil) -> ^GameState {
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state := new(Pause)
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state.variant = state
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2024-09-09 17:48:24 +03:00
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state.list = MenuList(Pause_Buttons){
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position = {-300, 300},
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line_size = 60,
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font_size = 42,
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elements = &pause_strings,
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2024-09-09 19:05:38 +03:00
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menu_pressed = pause_button_pressed,
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background = rl.Color{50, 10, 110, 180},
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2024-09-09 17:48:24 +03:00
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}
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state.update = pause_update
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state.draw = pause_draw
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state.free = pause_free
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2024-09-09 00:18:35 +03:00
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state.previous = prev
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2024-09-09 17:48:24 +03:00
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tween_to(&state.list.position.x, 300, 1, ease.Ease.Back_Out)
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2024-09-09 00:18:35 +03:00
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return state
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}
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pause_update :: proc(state: ^GameState, delta: f32) {
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menu := transmute(^Pause)state
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2024-09-09 17:48:24 +03:00
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2024-09-09 23:41:16 +03:00
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if rl.IsKeyPressed(rl.KeyboardKey.ESCAPE) {
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stack_pop()
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return
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}
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2024-09-09 17:48:24 +03:00
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menu_list_update(&menu.list)
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}
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2024-09-09 00:18:35 +03:00
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2024-09-09 17:48:24 +03:00
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pause_button_pressed :: proc(state: ^GameState, el: Pause_Buttons) {
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switch el {
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case .RESUME:
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stack_pop()
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case .EXIT:
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stack_pop()
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stack_pop()
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2024-09-09 00:18:35 +03:00
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}
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}
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pause_draw :: proc(state: ^GameState) {
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menu := transmute(^Pause)state
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2024-09-09 17:48:24 +03:00
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if state.previous != nil {
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state.previous->draw()
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}
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2024-09-09 00:18:35 +03:00
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TitleFontSize :: 96
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TitleSpacing :: 3
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TitleText :: "ПАУЗА"
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TitleSize := rl.MeasureTextEx(FontTitle, TitleText, TitleFontSize, TitleSpacing)
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2024-09-09 17:48:24 +03:00
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rl.DrawTextPro(FontTitle, "ПАУЗА", {WINDOWF.x - 50, 50}, {TitleSize.x, 0}, 0, 96, 3, rl.WHITE)
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2024-09-09 00:18:35 +03:00
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2024-09-09 17:48:24 +03:00
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menu_list_draw(&menu.list)
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2024-09-09 00:18:35 +03:00
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}
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pause_free :: proc(state: ^GameState) {
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2024-09-09 23:41:16 +03:00
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pause := transmute(^Pause)state
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2024-09-09 00:18:35 +03:00
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free(state)
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}
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