Arkadodge/menu_list.odin

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package main
import rl "vendor:raylib"
import "core:math/ease"
import "core:fmt"
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MenuList :: struct($T: typeid) {
state: ^GameState,
position: Vec2,
line_size: f32,
font_size: f32,
active_element: T,
active_marker: Vec2,
tween: ^Tween,
elements: ^[T]cstring,
menu_pressed: proc(state: ^GameState, element: T),
background: rl.Color,
mouse_pos: Vec2,
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}
menu_list_update :: proc(list: ^MenuList($T)) {
activate_element := false
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prev_element := cast(i8)list.active_element
cur_element := prev_element
last_mouse_pos := list.mouse_pos
list.mouse_pos = rl.GetMousePosition()
size := menu_list_get_size(list)
if rl.CheckCollisionPointRec(list.mouse_pos, rl.Rectangle{
x = list.position.x,
y = list.position.y,
width = size.x,
height = size.y,
}) {
if last_mouse_pos != list.mouse_pos {
mouse_relative := list.mouse_pos - list.position
cur_element = i8(mouse_relative.y / list.line_size)
fmt.println(cur_element)
}
if rl.IsMouseButtonPressed(rl.MouseButton.LEFT) {
list.menu_pressed(list.state, list.active_element)
}
}
last_mouse_pos = list.mouse_pos
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if rl.IsKeyPressed(rl.KeyboardKey.DOWN) {
cur_element += 1
}
if rl.IsKeyPressed(rl.KeyboardKey.UP) {
cur_element -= 1
}
if prev_element != cur_element {
if cur_element < 0 { cur_element = len(T) -1 }
if cur_element == len(T) { cur_element = 0 }
list.active_element = cast(T)cur_element
if list.tween != nil {
tween_cancel(list.tween)
}
list.tween = tween_to(
&list.active_marker.y,
f32(list.active_element) * list.line_size,
0.25,
ease.Ease.Quadratic_Out,
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)
}
if rl.IsKeyPressed(rl.KeyboardKey.ENTER) || rl.IsKeyPressed(rl.KeyboardKey.SPACE) {
list.menu_pressed(list.state, list.active_element)
}
}
menu_list_draw :: proc(list: ^MenuList($T)) {
if list.background[3] != 0 {
size := menu_list_get_size(list)
rl.DrawRectangleV(list.position - {40, 40}, size + {80, 80}, list.background)
}
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rl.DrawTextEx(FontUI, ">", list.position + list.active_marker + {-30, 0}, 48, 2, rl.WHITE)
for el, i in list.elements {
pos := list.position + {0, f32(i) * list.line_size}
rl.DrawTextEx(FontUI, el, pos, list.font_size, 2, rl.WHITE)
}
}
menu_list_get_size :: proc(list: ^MenuList($T)) -> Vec2 {
size := Vec2{}
for el, i in list.elements {
line_size := rl.MeasureTextEx(FontUI, el, list.font_size, 2)
if line_size.x > size.x {
size.x = line_size.x
}
size.y += list.line_size
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}
return size
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}