Arkadodge/gameover.odin

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2024-09-09 23:41:16 +03:00
package main
import rl "vendor:raylib"
import "core:math/ease"
GameOver :: struct {
using state: GameState,
position: Vec2,
size: Vec2,
ready_to_go: bool,
}
gameover_init :: proc(prev: ^GameState = nil) -> ^GameState {
state := new(GameOver)
state.variant = state
state.position = Vec2{WINDOWF.x / 2, WINDOWF.y + 300}
state.size = {700, 500}
state.update = gameover_update
state.draw = gameover_draw
state.free = gameover_free
state.previous = prev
tween_to(&state.position.y, WINDOWF.y / 2, 1, ease.Ease.Back_Out, state, gameover_ready)
return state
}
gameover_update :: proc(state: ^GameState, delta: f32) {
gameover := transmute(^GameOver)state
if gameover.ready_to_go {
if rl.IsKeyPressed(rl.KeyboardKey.ESCAPE) {
stack_pop()
stack_pop()
return
}
if rl.IsKeyPressed(rl.KeyboardKey.ENTER) {
stack_pop()
game := transmute(^Game)stack_top()
game_setup(game)
}
}
}
gameover_draw :: proc(state: ^GameState) {
gameover := transmute(^GameOver)state
if state.previous != nil {
state.previous->draw()
}
TitleFontSize :: 96
TitleSpacing :: 3
TitleText :: "ИГРА ОКОНЧЕНА"
TitleSize := rl.MeasureTextEx(FontTitle, TitleText, TitleFontSize, TitleSpacing)
SubtitleText := [3]cstring{"Нажмите Enter", "чтобы начать сначала", "Или Escape для выхода"}
SubtitleFontSize :: 48
SubtitleSpacing :: 2
SubtitleSizes := [3]Vec2{}
for c, i in SubtitleText {
SubtitleSizes = rl.MeasureTextEx(FontUI, c, SubtitleFontSize, SubtitleSpacing)
}
rl.DrawRectangleV(gameover.position - gameover.size / 2, gameover.size, rl.Color{90, 30, 150, 255})
rl.DrawTextPro(FontTitle, TitleText, gameover.position - {0, 100}, TitleSize / 2, 0, TitleFontSize, TitleSpacing, rl.WHITE)
for c, i in SubtitleText {
rl.DrawTextPro(FontUI, c, gameover.position - {0, f32(10 - i * 50)}, SubtitleSizes[i] / 2, 0, SubtitleFontSize, SubtitleSpacing, rl.WHITE)
}
}
gameover_free :: proc(state: ^GameState) {
free(state)
}
gameover_ready :: proc(state: rawptr) {
gameover := transmute(^GameOver)state
gameover.ready_to_go = true
}