Arkadodge/main.odin

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Odin
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package main
import rl "vendor:raylib"
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import "core:slice"
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import "core:fmt"
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Vec2 :: [2]f32
Vec2i :: [2]i32
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WINDOW : Vec2i
WINDOWF : Vec2
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main :: proc() {
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rl.SetConfigFlags(rl.ConfigFlags{.FULLSCREEN_MODE, .VSYNC_HINT, .WINDOW_MAXIMIZED, .WINDOW_UNDECORATED})
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monitor := rl.GetCurrentMonitor()
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rl.InitWindow(0, 0, "SinePong")
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rl.SetTargetFPS(9999)
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WINDOW.x = rl.GetScreenWidth()
WINDOW.y = rl.GetScreenHeight()
WINDOWF = Vec2{f32(WINDOW.x), f32(WINDOW.y)}
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stack_init()
defer {
for s, i in state_stack {
free(s)
}
}
game := game_init()
append(&state_stack, game)
for (!rl.WindowShouldClose()) {
if rl.IsWindowResized() {
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WINDOW.x = rl.GetScreenWidth()
WINDOW.y = rl.GetScreenHeight()
WINDOWF = Vec2{f32(WINDOW.x), f32(WINDOW.y)}
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}
current_state := state_stack[len(state_stack)-1]
delta := rl.GetFrameTime()
current_state->update(delta)
{
rl.BeginDrawing()
defer rl.EndDrawing()
current_state->draw()
}
}
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}